Sara Chong
Credits
Year | Job Title Project Type |
Project Name Director / Company |
Location |
---|---|---|---|
2016 |
Storyboard Artist
Performing Arts |
Universal Studios Japan Universal Studios Japan |
Education
Year | Qualification | Where |
---|---|---|
2015 | Classical Painting | Florence Academy of Art |
2010 | Three Month Animation Course (Stop motion) | Bristol School of Animation, UWE |
2009 | Character Animation | School of Art Design and Media, Nanyang Technological University |
Equipment
My Equipment/Kit:
I can use:
About me
I am an illustrator, storyboard artist and concept artist from Singapore. I'd graduated in 2009 with a BFA in Character Animation from the School of Art, Design and Media, NTU, with a main focus in Stopmotion, and quickly delved into illustration freelance work after school. My work in illustration and art ranges across games, publications and theme park entertainment design, with clients like Universal Studios Japan, Polygon Pictures and a few indie companies and clients. I've also been trained in classical painting at the Florence Academy of Art, and won Best Painting of the Year and Best Figure Painting of the Advanced Painting Programme in my graduating year. I'm looking to build on my experience with concept art and storytelling with a style that combines the highly analogue worlds of classical oil painting and stop motion with current technologies and digital magic.Referees:
available on request
Additional information:
My working style is efficient; I've spent 7 years working with tight deadlines, juggling a few projects of highly different profiles at the same time. (for example - classical portrait commissions in the studio/ theme park storyboards/ package design all on-going at once.)
Skills
Job Titles | Concept Artist, Storyboard Artist, Art Director, Prop Maker, Art Dept Assistant, Set Artist / Designer |
---|---|
Years in industry | 3 to 6 years |