Sorry this job is no longer active.
This is usually because the employer has already filled the position or has received enough applications.

Unfortunately this job is no longer available

Why not check out the latest jobs using the following links

Actors jobs Crew jobs Stage jobs Voiceovers jobs Singers jobs Dancers jobs Music jobs Talent jobs Entertainers jobs

Effects Technical Director
Fin Design VFX

Effects Technical Director
Fin Design VFX

  • Project Details
    What we ExpectAbility to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.Exhibits excellent listening and communication skills, able to receive direction and criticismExcellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shotEngages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.Prioritizes tasks and manages time very wellAdvanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and the ability to write expressionsC++ and Python skills3-5+ years production experience or feature film experience with effects simulation workBachelor’s degree in computer science, engineering or computer graphicsDemo reel requiredJob ResponsibilitiesDesigns and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.Light complex/multiple creatures (hairy or furry creatures) and elements.Can set-up and wrangle heavy particle effects and enormous crowd shots.Can set-up and run extremely complex effects (hairy or furry creatures).Excellent pipeline scripting ability.Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke.Can write plug-ins, debug simulations and write set up and surface shaders with proficiency.Can write/hack procedural surface shaders and volumetric shaders with proficiency.Can animate moderate objects with proficiency.Can pick-up new techniques quickly and easily and can debug just about anything.Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability.
  • Production Type
    Audio Ad
  • Union Status
    N/A
  • Location
    New South Wales
  • Dates & Location
    Ongoing
  • Closing Date
    13th Oct 2020