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Technical Artist - Virtual Production
Framestore

Technical Artist - Virtual Production
Framestore

  • Project Details
    Real-Time Technical Artist to join our flourishing London team. Real-Time Technical Artist to join our flourishing London team. Technical Artists (TA) are responsible for working alongside developers, Visualisation and VFX teams in devising and implementing real-time rendered content for feature film and episodic productions.The ideal candidate will have a thorough understanding of art, animation and virtual production and VFX pipelines in addition to the content creation pipeline in Unreal Engine.Key ResponsibilitiesWork with the VP supervisor and real-time TD to deliver high-quality real-time art in Unreal Engine by creating shaders, lighting and particle effects.Work with character and environment artists on asset build and look development.Be well versed in lighting techniques in Unreal Engine and instruct artists in lighting best practices.Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D.Show a demonstrable level of technical knowledge combined with strong creative and artistic skills.Create and maintain clear and comprehensive documentation of workflows, processes and tools.Support the VP Supervisor and TD in onset virtual scouting and camera sessions where necessary.Required Skills / ExperienceExtensive experience working with Unreal Engine - Blueprint, Sequencer, Editor & real-time lightingStrong 3D art skills with experience in optimising modelling, texturing, rigging, animation, shading, lighting and particle effects for real-time workflows.Strong understanding of PBR workflow and shader programming.Experience with Maya and or HoudiniComfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter.Ability to work independently and efficiently under tight deadlinesAbility to work in collaboration with multiple teamsStrong communication skills and knowledge of film language.Desirable skillsExperience with UnityExperience with VR/AR authoring in UnrealOn set experiencePersonal AttributesPositive attitude towards learning and sharingExtremely organised with excellent attention to detailDeadline oriented; able to work in a fast-paced environmentAble to solve problems as they arise and remain calm in high-pressure situationsThe ideal candidate will have a thorough understanding of art, animation and virtual production and VFX pipelines in addition to the content creation pipeline in Unreal Engine.Key ResponsibilitiesWork with the VP supervisor and real-time TD to deliver high-quality real-time art in Unreal Engine by creating shaders, lighting and particle effects.Work with character and environment artists on asset build and look development.Be well versed in lighting techniques in Unreal Engine and instruct artists in lighting best practices.Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D.Show a demonstrable level of technical knowledge combined with strong creative and artistic skills.Create and maintain clear and comprehensive documentation of workflows, processes and tools.Support the VP Supervisor and TD in onset virtual scouting and camera sessions where necessary.Required Skills / ExperienceExtensive experience working with Unreal Engine - Blueprint, Sequencer, Editor & real-time lightingStrong 3D art skills with experience in optimising modelling, texturing, rigging, animation, shading, lighting and particle effects for real-time workflows.Strong understanding of PBR workflow and shader programming.Experience with Maya and or HoudiniComfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter.Ability to work independently and efficiently under tight deadlinesAbility to work in collaboration with multiple teamsStrong communication skills and knowledge of film language.Desirable skillsExperience with UnityExperience with VR/AR authoring in UnrealOn set experiencePersonal AttributesPositive attitude towards learning and sharingExtremely organised with excellent attention to detailDeadline oriented; able to work in a fast-paced environmentAble to solve problems as they arise and remain calm in high-pressure situations
  • Production Type
    Multimedia (Other)
  • Union Status
    N/A
  • Location
    London
  • Dates & Location
    Full Time
  • Closing Date
    29th Sep 2021