Paola Santoro
Credits
Year | Job Title Project Type |
Project Name Director / Company |
Location |
---|---|---|---|
2020 |
3D modeler and texture artist
Film |
Lionsgate Entertainment World Framestore |
Education
Year | Qualification | Where |
---|---|---|
2020 | Unreal Engine Bootcamp | Escape Studios |
2016 | Master Maya Visual CG and Videogames | Event Horizon |
2015 | Comunicazioni Visive e Multimediali | IUAV - UniversitĂ degli studi di Venezia |
Equipment
My Equipment/Kit:
I can use:
About me
I'm a 3D Artist and I love working on Modeling and Texturing.I am really passionate in characters and I am looking for great projects.
I worked at Framestore I worked as a modeler and texture artist on characters/creatures/environments/hardsurface models for commercials/tv series/films/VR and Rides. I built high and low poly assets based on the project requirements.
I also worked as a Asset Lead on a film project, building props and environments, I was also responsable of their style.
Before that I worked at Mathematic Studio in Paris as a 3D Artist for commercials and in Berlin as a Graphic Designer/illustrator
Referees:
Eugénie Von Tunzelmann
Mary Doyle
Tim Jenkinson
License & Passport
Driver's License: | Yes |
Skills
Secondary Job Title | CG Texture Artist |
---|---|
Job Titles | Visual Effects (VFX) Artist, 3D Modeler, Concept Artist |
Years in industry | 3 to 6 years |