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Animator
Ubisoft

Animator
Ubisoft

  • Project Details
    Job DescriptionWorking as part of a multi-disciplinary team, prototype, create and integrate 3D animation content in line with the creative direction, technology and quality benchmarks of the project.ResponsibilitiesCreate high-quality, real-time character animation for console and high-end PC video games throughout their production cycle;Collaborate with the development team to ensure your work is aligned with the creative and technical direction of the game;Maintain ownership of your work from conception to integration into the game engine;Share knowledge and assist all members of the team to reach the best possible outcomes;Support the lead and producer in planning and managing your workload to meet project milestones;Approach challenge with a positive attitude and support the team at all stages;Conduct any relevant ad-hoc work when required.QualificationsSkills and KnowledgeGood interpersonal and communication skills;Strong understanding of animation principles and how to apply them to your work;Knowledge of node-graph based animation systems and character rigging fundamentals;Ability to communicate and work effectively as a partner in a large multi-skilled, multi-cultural team;Willingness to propose and implement creative solutions to assigned work;Understanding of the constraints and potential of digital animation technology and maintain an interest in rapidly evolving industry standards.ExperienceExperience working on 3D character animation for videogames, film or tv production;Proven experience completing a shipped title or project;Strong practical experience using 3D character animation software;Experience working with motion capture and real-time animation an advantage;Development for console and / or high-end PC an advantage.
  • Production Type
    Multimedia (Other)
  • Union Status
    N/A
  • Location
    Tyne and Wear
  • Dates & Location
    Full Time
  • Closing Date
    4th May 2021