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Audio Software Engineer
Cryptic Studios

Audio Software Engineer
Cryptic Studios

  • Project Details
    We are an industry leader in the development of free-to-play massively multiplayer role-playing games on PC and console including Star Trek Online, Neverwinter and Magic the Gathering: Legends.  We bring these popular properties to life with innovative gameplay mechanics, gorgeous graphics, and impressive sound to create an engaging and immersive player experience.  Please come and join us!We are currently seeking an Audio Software Engineer to create and maintain our audio pipeline and systems. You will work closely with sound designers, game development leads, and other software engineers in our studio to drive a great game audio experience for our players.EVERY DAY YOU COULD BEWorking closely with sound designers and game designers to realize their vision for the audio-scape of Cryptic’s games.Evaluating, integrating, and utilizing top tier third party audio engines and add-ons for our games.Working on the latest generation of consoles, and taking advantage of advanced audio capabilities.Upgrading the music and voice-over workflows for the sound and game designers.WHAT WE NEED TO SEEA passion for working in the Audio space and a care for customer experience.The ability to clearly and concisely communicate both in writing and verbally.Extremely proficient in C programming and debugging.Ability to take a large existing code base to understand its inner workings and make improvements.Ability to work with engineers and project managers from other organizations.A love for video games and a passion for delivering great work.Bachelor's degree in Computer Science or related field (or equivalent experience).Must be eligible to work in the United StatesWHAT WE'D LIKE TO SEE2+ years of experience with game audio software engineering.Experience with audio middleware, preferably FMOD and/or WWise.Deep knowledge of audio fundamentals (filtering, reverb, compression schemes, etc.).Experience with sound design, including digital signal processing (DSP) and data compression techniques.Experience with music and adaptive music systems.Passion for gaming / MMO gamesC/C++ PROGRAMMINGCryptic’s software engineers work almost exclusively in a high performance, cross-platform C/C++ code base.  In addition to problem solving skills, this job requires a high degree of proficiency with pointers and memory management and the interview process will test for these skills.  Java and C# are not utilized in this job.WHAT CRYPTIC OFFERS:A fun tight-knit teamFull-Time rolePaid Holiday, Sick Time & Paid Time offHealth Insurance & PerksCompany social events Recognition Pet-FriendlyWork from home while the COVID-19 pandemic prevents us working in the office
  • Production Type
    Multimedia (Other)
  • Union Status
    Non Union
  • Location
    California
  • Dates & Location
    Full Time
  • Closing Date
    2nd Oct 2020