Sorry this job is no longer active.
This is usually because the employer has already filled the position or has received enough applications.

Unfortunately this job is no longer available

Why not check out the latest jobs using the following links

Actors jobs Crew jobs Stage jobs Voiceovers jobs Singers jobs Dancers jobs Music jobs Talent jobs Entertainers jobs

Studio Audio Director
Bad Robot Games

Studio Audio Director
Bad Robot Games

  • Project Details
    We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at our Production Company, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.Bad Robot Games is looking for a Studio Audio Director who is creative, collaborative, and versatile, and excited about working on both brand new and established IP. Are you ready?KEY RESPONSIBILITIESWork with Game Directors to create memorable and iconic universes of sound for gamesDevelop audio languages and define audio style guides for teamsMaster audio for projects in your preferred audio suiteProduce VO sessionsWork with the Technical Director and Engineering Team to develop best practices for audio implementationAdd sounds in the Unreal Engine for gameplay, foley, weapons, effects, vocalizations, user interface, and other aspects of gamesPlan, select and develop music for our games and projects, in collaboration with our parent studio, Bad Robot ProductionsExcite and engage others by evangelizing the audio vision for projects throughout the companyEmploy a transparent creative process with touch points involving studio leadership, other leads, and studio employeesCreate and oversee creation of high quality original sounds using a range of sound design methodsSample from licensed audio libraries as needed and edit files in order to create custom sounds for projectsWhen applicable, work with third party foley group in order to account for specific sounds that are otherwise hard to obtainIdentify new - and optimize existing - audio pipelinesActively implement and manage implementation of game audio and score in the Unreal EngineDirect audio reviews, collect feedback, and implement changes where neededWork with production to develop and maintain audio roadmaps, schedules and plansOversee outsourced audio content as neededParticipate in playtesting and providing “hands on” feedback as projects progress
  • Production Type
    Multimedia (Other)
  • Union Status
    Non Union
  • Dates & Location
    Full-Time
  • Closing Date
    12th Oct 2021