Frank Petreikis
Credits
Year | Job Title Project Type |
Project Name Director / Company |
Location |
---|---|---|---|
2019 |
Senior Sound Designer
Event |
Avengers Crystal Dynamics |
|
2016 |
Audio Lead
Event |
Shadow of the Tomb Raider Crystal Dynamics |
|
2015 |
Audio Lead
Event |
Rise of the Tomb Raider Crystal Dynamics |
|
2014 |
Lead Audio
Event |
Tome Kixeye |
|
2013 |
Senior Audio Artist
Event |
Dragon Age Inquisition BioWare |
|
2012 |
Senior Audio Artist
Event |
Mass Effect 3 BioWare |
|
2010 |
Lead Sound Designer
Event |
Red Faction Armageddon Volition, Inc. |
|
2008 |
Lead Sound Designer
Event |
Saints Row 2 Volition, Inc. |
|
2006 |
Sound Designer
Event |
Saints Row Volition, Inc. |
|
2005 |
Sound Designer
Event |
The Punisher Volition, Inc. |
Education
Year | Qualification | Where |
---|---|---|
2001 | BA Elementary Education | University of Illinois at Urbana-Champaign |
Equipment
My Equipment/Kit:
I can use:
About me
Frank has been working in the games industry since 2004, beginning with The Punisher for THQ/Volition, Inc. Since then, he’s gone on to work with some of the finest sound teams on some of the biggest titles in the industry, from the Saints Row franchise to Mass Effect 3, Dragon Age: Inquisition, and Rise of the Tomb Raider. He prides himself on his ability to tell stories with sound. From the subtle references in Mass Effect 3 to the Vigil music track in the Normandy’s War Room (resulting in an article by Kotaku) to his not so subtle use of his own voice in numerous locations in Saints Row 2’s city of Stilwater, he’s not afraid to push boundaries searching for the right sonic experience.License & Passport
Driver's License: | Yes |
Skills
Secondary Job Title | Sound Editor |
---|---|
Job Titles | Sound Operator / Engineer, Sound Mixer / Recordist, Sound Editor, Sound Designer |
Years in industry | 6+ years |