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Technical Director, Model/Rig
Pixar

Technical Director, Model/Rig
Pixar

  • Project Details
    A Characters Technical Director is responsible for working with Art Designers and Animators to realize a character in digital form. This includes both shaping the character's 3D geometry and the delivery of a well-designed set of animation controls for manipulating that geometry.The three main disciplines are modeling, rigging and rig building:Modeling covers the spectrum of being able to build humans, robots, cars or toysRigging is the process of giving a character controls for movement, therein "articulating" its ranges of motion, we like to think of it as bringing the character to lifeRig building is the process of building and supporting rigs that a group of riggers can apply to a set of characters.A qualified applicant for this position will have demonstrated experience in at least two of these areas. If you have strong artistic skills your two areas of focus might be modeling and rigging. To be qualified in rig construction, you’d have a degree in Computer Graphics and have experience in programming and math along with a good eye for modeling and motion.RESPONSIBILITIES:Using modeling software, like ZBrush, to sculpt and refine a neutral 3D model to fit the aesthetic needs of Character DesignersDesigning and maintaining a modeling topology conducive to the storyboarded range of deformationsWorking closely with Animators to provide and refine an articulation of the full range of expressions and body movement needed to support a character's acting range in the filmA truth to materials/anatomy and animation principles is emphasized, as is patience and a willingness to experimentCreative use of deformers to achieve a specific deformation called for by Animation with a concise set of animation controlsDesigning and maintaining Master Rigs that can be re-used as a basis for articulating similar characters, or applying existing Rigs to newly created character sculptsWriting scripts in Python or MEL to facilitate workflow improvements Brainstorming new techniques and ideas for user interfaces, deformation tools, and character specific rigging solutionsTroubleshooting technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party softwareHaving proficiency in a programming language and math is important
  • Production Type
    Film & TV Crew
  • Union Status
    Non Union
  • Location
    California
  • Dates & Location
    Full-Time
  • Closing Date
    21st May 2021