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Audio Software Engineer II
Electronic Arts Inc.

Audio Software Engineer II
Electronic Arts Inc.

  • Project Details
    The Audio Software Engineer is a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Development Director and Technical Lead to estimate, build projects and provide excellent results.What this Audio Software Engineer will do at EA Sports:Work with Audio Artists, Designers, and other game area SEs to support Audio features and ensure quality resultsDesign, maintain, implement, test and debug code for Audio features on an AAA titleMaintain and implement tools and pipelinesThe next great EA Sports Software Engineer also needs:Post-Secondary education in Computer Science, Computer Systems, Computer Engineering, or equivalent training and professional experienceStrong expertise with C++ and experience in object-oriented design and implementationExperience with C# and/or LuaKnowledge of good software engineering practicesUnderstanding of memory management, multiple processor use, and runtime optimizationExcellent debugging experience using tools to help debugWork with internal and externally developed code in a collaborative fashionNice to have:Experience shipping a console title (i.e. PS4, XboxOne )Expertise in a core domain such as audio, user interfaces, gameplay, animation, pipelines, tools, etcExperience with music theory or performance, recording, or audio technologiesWe thought you might also want to know:The benefits and perks of working for EA
  • Production Type
    Multimedia (Other)
  • Union Status
    Non Union
  • Location
    Florida
  • Dates & Location
    Full Time
  • Closing Date
    28th Sep 2021